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Command & Conquer 4: Tiberian Twilight game demo

Command & Conquer 4: Tiberian Twilight
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Title : Command & Conquer 4: Tiberian Twilight
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Command & Conquer 4: Tiberian Twilight is an upcoming real-time strategy video game and the latest installment of the popular Command & Conquer franchise currently under development by EA Los Angeles exclusively for Microsoft Windows and is set for release in 2010. It will constitute the final chapter in the Tiberium saga.

Images from the content : Command & Conquer 4: Tiberian Twilight : Game detail
A cinematic trailer for the game was released on July 24, 2009 with many more details revealed in magazines which featured extensive cover stories on the game. In addition, Command & Conquer 4 will require the player to be online at all times regardless of whether the player is playing single-player campaigns or skirmishes or online play, however EA is currently considering whether to create an offline mode for players to play the Campaign offline. Command & Conquer 4 will also utilize EA's own servers for online play, rather than Gamespy Servers which EA has relied on for Command & Conquer games in the past.


Tiberian Twilight gameplay typically requires the player to construct an army and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent's base. It will also differ greatly from many past games in the series, removing many past traditional elements and replacing them with elements from more recent and popular RTS games such as Dawn of War II such as the new interface and resource gathering system as well as base construction. Unlike in Tiberium Wars, it will feature class based gameplay as well as RPG elements. However unlike in previous games in the series it will not feature base building prominently with only the Defense Class able to build a full base, the other classes would only be able to construct armies using the Crawler. There will be no naval warfare in Tiberian Twilight, as was the case with previous C&C games in the Tiberium universe, and as opposed to games in the Red Alert universe who feature naval units in one way or another.
Images from the content : Command & Conquer 4: Tiberian Twilight : Game detail
The game's current alpha interface is more similar to the "bottom bar" of Command & Conquer: Generals rather than the traditional "Sidebar" which has been a staple feature in most previous Command & Conquer games. The game's interface, like Generals, seems to be inspired by the interface from the Age of Empires Series or StarCraft series rather than the original sidebar which had been used in the more recent Command & Conquer games Tiberium Wars and Red Alert 3. In addition the game will remove another traditional method of resource gathering which is to build refineries which will in turn send out harvesters to mine Tiberium, the game's main resource, at Tiberium Fields and instead opt to make the player constructing rigs at predetermined locations which would harvest Tiberium from the core network and then constantly produce resources till destroyed much like oil derricks in previous games. Tiberium Crystals like in previous games will still be present in the field as "eye-candy", but will not be usable in any way. Yet another difference from the traditional C&C games is the presence of a population cap something which is present in many other RTS but was only featured in the Xbox 360 version of Command and Conquer.
Images from the content : Command & Conquer 4: Tiberian Twilight : Game detail
Playable Factions

There will be only two playable factions, down from the three in Tiberium Wars: The Global Defense Initiative and the Brotherhood of Nod, both staples of the Tiberian series. Each faction will be split into three upgradeable classes: offense, defense and support. Each class will have its own specialized focus but will all be equally competent in battles. The classes would consist of mostly their own unique units with the only shared unit among classes being the engineer, and will each consist of a unique set of units, structures, powers and upgrades which will form a full faction. The Offense Class is focused on tank-based, front-line combat like a classic faction in previous Command & Conquer games. The Defense Class is focused on infantry-based combat as well as strong base defenses such as bunkers and turrets, they are also the only class to have access to superweapons. While the Support Class is focused on air-combat and custom vehicles to traverse the environment, and the Support Class is also equipped with special powers which are used to assist teammates.

Non-Playable Factions

Tiberian Twilight will feature two non-playable factions which return from previous games in the Tiberium story arc: The Scrin (C&C3: TW) and the Forgotten (Tiberian Sun). This was confirmed in the August edition of gaming magazine, PC Powerplay, which featured a cover story on Tiberian Twilight. It was revealed that The Forgotten, who were excluded from Tiberium Wars, would return as a minor part of the story as well as a neutral class on the map whom you can either battle against or ally with like the Mutants in Tiberium Wars. The Scrin will not be playable, unlike in Tiberium Wars, their story will not be continued from their perspective like in the extra Scrin Campaign in Tiberium Wars.
Images from the content : Command & Conquer 4: Tiberian Twilight : Game detail
Campaigns

Tiberian Twilight will feature a cooperative campaign mode like Red Alert 3, which will allow multi-class play and integrated player progression. Each faction will feature its own unique and diverse campaign with in depth story-telling about the Tiberium Universe and would finally bring an end to the Tiberium Saga. It is currently unknown if Tiberian Twilight also will feature a separate single-player campaign mode or just adding in a 'co-commander' during the co-op campaign like Red Alert 3 did to substitute the second player. The difficulty in co-op mode campaign will vary depending on your level, also objectives will vary from class to class, however they are shared in co-op.

The GDI Campaign has been named "The man who killed Kane" while the Nod Campaign is named "Everything has to end". The game will feature a linear campaign like in Tiberium Wars with both campaigns for both factions taking place simultaneously. The 'good guy' image of the GDI will be desecrated as you progress along the GDI Campaign. In addition you will be playing as a renegade military leader, who is fighting both against Nod and their leader Kane as well as your own GDI allies.

Units

Tiberian Twilight will feature a total of about 80 units,, including many new units as well as updated versions of previous classic Command & Conquer units. Classic units which will receive a makeover include the Nod Scorpion, Stealth and Flame Tanks, and the iconic GDI Mammoth Mk. II Walker which would return as the Mastodon. The GDI will utilize mainly walkers for its army while Nod will use a majority of cyborgs instead. Engineers will also be able to repair vehicles now.
Images from the content : Command & Conquer 4: Tiberian Twilight : Game detail
Images from the content : Command & Conquer 4: Tiberian Twilight : Game detail
The most notable of the new units is the Crawler, a class-specific unit. It is an all-in-one mobile base which acts as both the traditional base inclusive of a Construction Yard, unit production facility, support powers and upgrades all packed into one, as well as a powerful front-line combat unit. The Crawler is one of the most flexible units in Tiberian Twilight as it has everything in one place without the need to build a traditional base, although defense crawlers can build all the buildings in traditional bases including barracks, turrets and even ion cannons or nuclear missiles. The crawler will also be automatically replaced, though not instantly, if lost in battle and only the Support Class' Crawler can be air-lifted. Players will be able to select where to place the replaced Crawler.Crawlers are also able to garrison 4 units like the GDI MARV in Kane's Wrath. Crawlers can also be upgraded with machine guns and cannons, however the upgrades will not be carried into later missions.

Units will also be upgradable, a key feature that was missing in Red Alert 3 but present in Generals and (C&C3)Tiberium Wars. New units, upgrades and powers will all be purchased from a Tech Tree somewhat like in the Commander's Challenge from Red Alert 3: Uprising but unlocked using credits instead of by mission.
Images from the content : Command & Conquer 4: Tiberian Twilight : Game detail
Tiberian Twilight is the final game in the Tiberium Story Arc to feature Kane. It will have a sterner and more mature tone compared to previous games in the series. The prologue to the game takes place in the year 2062, 15 years after the events of Tiberium Wars which led to the invasion - and defeat- of the Scrin, and 10 years after the final events of Kane's Wrath where the prophet regained possession of the Tacitus. During this time period, Tiberium has advanced to its next evolutionary stage, and is rapidly spreading across Earth, at such a rate that the whole planet is expected to become uninhabitable by 2068. Humanity is on the brink of extinction. At this time of crisis, the leader of the Brotherhood of Nod, Kane, heads straight for the headquarters of the Global Defense Initiative, in hopes, with the Tacitus, of forming a "Tiberium control network", which would allow the spread of Tiberium to be controlled, as well as turn it into an inexpensive power source. The campaign itself starts a further 15 years after the formation of the network due to a temporary alliance between the two factions, however extremists of both factions cause unrest, which sparks the Fourth Tiberium War ending the alliance. Tiberian Twilight will complete Kane's story, revealing his identity and motives. The Tiberium Universe is planned to continue beyond C&C 4.

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