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FIFA 10 game demo

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Title : FIFA 10
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FIFA 10 (also known as FIFA Soccer 10 in North America) is the latest title in Electronic Arts' FIFA series of football video games. Developed by EA Canada, it is published by Electronic Arts worldwide under the EA Sports label. The game was to be released on 1 October 2009 in Australia, but, as a result of unknown circumstances, the game became available on 30 September.

Images from the content : FIFA 10 : Game detail
It was released on 2 October 2009 in Europe and 20 October 2009 in North America. It is available for the PlayStation 2, PlayStation 3, Microsoft Windows, Xbox 360, and Wii. Handheld versions of the game was also released for the iPhone and iPod Touch, Nintendo DS, Nokia N-Gage, PlayStation Portable, and mobile phones.

The demo of FIFA 10 appeared on Xbox 360, PlayStation3, and PC on 10 September in Europe, on 11 September in Australia, and on 17 September in North America. The playable teams are Chelsea, Barcelona, Juventus, Bayern Munich, Marseille, and the Chicago Fire. The stadia used in the demo are Wembley Stadium (Xbox 360 version), and FIWC Stadium (PlayStation3 version). The demo offers friendly matches with half lengths of three real-time minutes. As well as playing a friendly match, the demo allows users to upload created in-game videos and screenshots to EA Football World. The tagline for the game is "How big can football get?", and "Let's FIFA 10".
Images from the content : FIFA 10 : Game detail
FIFA 10 is the second version of the game to sponsor a football club. FIFA 10 is co-sponsor, with football magazine FourFourTwo, of English Football League One club Swindon Town. The FIFA 10 logo appears on the front of the team's away shirt and on the back of the home shirt.FIFA 07 sponsored Accrington Stanley for the 200708 season, with the FIFA 07 logo displayed on the back of the team's shirts.

Manager Mode

The Manager Mode for FIFA 10 has been revamped and has had a many issues and criticisms addressed, with over 50 key improvements. Among these improvements are:

��� * The transfer system will be more authentic, as money is not the monopolizing factor in acquiring a player. The acceptance of the offer will be based on factors such as the number of players in your squad in the same position, and the promise of higher-level competition outside the domestic league, such as the Europa League or Champions League. Furthermore, obtaining a player will be more realistically prolonged as the player must deal with competition from other clubs. Bids can be submitted for several different players, and if the clubs accept, the player has the choice of which of the players to ultimately sign. (PS3 and Xbox 360 only)
Images from the content : FIFA 10 : Game detail
��� * Financial matters will be based less on a team sponsor and more on the board of directors, who will provide two overall budgets: The wage budget, a yearly amount for paying players, and the club budget, for buying and selling players, as well as making other improvements to the club. There will be a "Board Difficulty" setting, in which players can decide how generous the board is financially. (PS3 and Xbox 360 only)

��� * The "Player Experience and Growth System" has also changed. The manual experience growth from FIFA 08 and FIFA 09 have been abolished; player growth will now be determined by in-game performance, demands placed on the player, and achievements based on the player's particular position. There will be three categories for gaining experience: mental, physical, and skill. Younger players with higher potential will gain experience much faster, and each player will have an individual growth point, which in turn promises more authentic player growth patterns. (PS3 and Xbox 360 only)
��� * Results for simulated non-user matches will be more heavily based on team strength and not appear as "random" as has been the case in the past. This will result in more realistic performances and eliminate instances where stronger clubs were fighting relegation and clubs with weaker players were winning the league. (PS3 and Xbox 360 only)

��� * A "Live Season" feature has been implemented within Manager Mode. As players' forms rise and fall based on performance (within Manager Mode itself rather than real-world events), players will receive a temporarily higher or lower rating along with temporarily higher or lower stats to implicate the authenticity of player form. (PS3 and Xbox 360 only)
Images from the content : FIFA 10 : Game detail
��� * Kit numbers can now be edited on the Xbox 360, PlayStation 3 and Wii versions.
��� * Players' fatigue will be more authentic and realistic, eliminating the problem where lower-level teams suffer from low energy levels throughout a series of matches, although there seems to be little evidence of this, after three or four weeks of the season.
��� * The artificial intelligence of other teams across the Manager Mode world has been improved significantly. Opposing clubs will rotate players more often based on factors such as fatigue, player form, and even the relative importance of a match, so the lineup for a top team in the early rounds of a domestic cup may consist of lower-level and younger players as opposed to a full-strength squad.
��� * "Total Football Experience" will be a new feature in which football news around the Manager Mode world will be visible, including player transfers, fixtures and results in foreign leagues. (PS3 and Xbox 360 only)
��� * The "Set-Piece Creator" allows instructions to be assigned to specific players at a set-piece. It is not known yet whether this will be available on online play, as revealed by producer David Rutter. (PS3 and Xbox 360 only)
Images from the content : FIFA 10 : Game detail
    * The new "Assistant Manager" will take care of the line-up and rotate the team's squad based on importance of the upcoming match. For example, if the next match is against a low rated team, he will make sure that players that normally are on the bench will play. (PS3 and Xbox 360 only)
    * Pre-season friendlies will be introduced to the Xbox 360 and PlayStation 3 versions of the game, which will be organized by the club's Assistant Manager for a chance to flatten out any wrinkles in a club's lineup before the domestic season begins.
    * Fictional players that are added to manager mode now have regionalised names. For example, players from Brazil will not have English-sounding names like James Smith and players from England will not have Portuguese-sounding names like Flávio de Oliveira. (PS3 and Xbox 360 only)
Virtual Pro

"Virtual Pro" allows the player to create a footballer and take him through the four Be-a-Pro seasons, include him in the Manager Mode career, use him in Kick-Off, Tournament, and Lounge mode, as well as using him in the Arena. Game-face has also been added to FIFA 10 as in other EA Sports games, where gamers can create their Game Face on the web at easports.com or easportsfootball.co.uk, then download them into the game. Once a Game Face character is created, he can then be applied to the player in game. Faces can be changed on the web any time. The game-face will be used as the player's avatar in online play. Players can also grow their players attributes and player traits, celebrations, and kit can be unlocked to make the player realistic and unique.

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