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Crash Bandicoot : Mind Over Mutant game demo

Crash Bandicoot : Mind Over Mutant
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Title : Crash Bandicoot : Mind Over Mutant
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Crash: Mind over Mutant is an action-adventure game published by Activision and developed by Vancouver-based Radical Entertainment for the PlayStation 2, PlayStation Portable (ported by Virtuos), Wii and Xbox 360. The Nintendo DS version of the game was developed by TOSE...

Images from the content : Crash Bandicoot : Mind Over Mutant : Game detail
It was released in North America on October 7, 2008, and was released in Europe and Australia on October 31. After Crash of the Titans, the game was the second one to not have a Japanese release.

Crash: Mind over Mutant is the fifteenth installment in the Crash Bandicoot video game series, although this is the seventh chronologically. The game's story centers on the arrival of a popular technological device (a parody of such devices as the iPhone and the BlackBerry) that puts whoever uses it under the control of the device's creators and antagonists of the story Doctor Neo Cortex and Doctor Nitrus Brio. The protagonist of the series and the only one unaffected by the device, other than his magical mask friend Aku-Aku, Crash Bandicoot must free his friends from the control of the device and put an end to Doctor Cortex's plot.
Images from the content : Crash Bandicoot : Mind Over Mutant : Game detail
Crash: Mind over Mutant received mixed reviews overall, with reviews varying from version to version. The Wii and PlayStation 2 versions were met with generally positive reviews, while the Xbox 360 version earned middling reviews. Much of the game's praise went to the humorous cutscenes and dialogue, while the criticism went to its unadjustable camera and extensive use of backtracking. The Nintendo DS version was received negatively for its dull and repetitive gameplay.


Gameplay

Crash: Mind over Mutant is a platform game in which the player controls Crash Bandicoot, whose main objective is to explore his home, Wumpa Island, and surrounding environments to uncover the mystery behind the "NV", a personal digital assistant created by the main antagonist. Crash: Mind over Mutant is a mission-based game as opposed to Crash of the Titans's level-based structure, with goals being given by non-playable characters. Characters with exclamation points (!) over their heads, when talked to, give out important information that is needed to continue the story.

Scattered throughout the world are special items that empower Crash in one way or another. Golden stopwatches trigger a time-limited nanogame, which usually involves collecting objects or breaking things to earn bonuses. Red running shoes serve to temporarily power up Crash's kick attack and cause him to move faster, and the "Quad Damage" power-up can be used by Crash to temporarily multiply his attack power by four.
Images from the content : Crash Bandicoot : Mind Over Mutant : Game detail
Story
The individual cut scenes of Crash: Mind over Mutant are drawn in differing artistic styles. Some examples of these styles (as shown above) include hand puppetry, American comics, South Park and Dragon Ball.

Social satire and the theme of consumerism are frequent sources of humor in the plot of Crash: Mind over Mutant, with the game featuring jokes about SUVs and the skyrocketing prices of gas at the time. The game's story is told through a number of cut scenes animated in different styles, such as those of Dragon Ball and South Park.

Crash: Mind over Mutant picks up from where Crash of the Titans left off. The Titans, free from the control of Doctor Neo Cortex, have spread throughout the Wumpa Islands and cultivated their own societies.
Images from the content : Crash Bandicoot : Mind Over Mutant : Game detail
It all seems well until a rejuvenated Doctor Neo Cortex teams up with his old partner Doctor Nitrus Brio to invent a personal digital assistant, the "NV", that can control the minds of both mutants and bandicoots by transmitting bad Mojo, forcefully siphoned from Cortex's former boss Uka Uka. Crash and Aku Aku are not affected by the device, but their friends, Coco and Crunch, are soon transformed into ferocious beasts who seek Crash's destruction. After Coco is freed from the NV's control, the Bandicoots learn of Doctor Cortex's plot by accessing his blog, and decide to go to the Evil Public School, where Nina was placed by Doctor Cortex as punishment for her betrayal in Crash of the Titans. Nina, in return for Crash saving her science fair project, informs the heroes of Cortex's and Brio's alliance and reveals their location in the Junkyard, where Brio is recycling parts to create a new space station, the "Space Head", for Cortex and new NV devices. Crash and Aku Aku find Crunch and Brio at the Junkyard and manage to break Crunch free from the NV's control. After learning of Uka Uka's whereabouts from Brio, Crash and Aku Aku go to Mount Grimly, where Uka Uka is being drained of all his Mojo.
Images from the content : Crash Bandicoot : Mind Over Mutant : Game detail
Images from the content : Crash Bandicoot : Mind Over Mutant : Game detail

After being freed, Uka Uka informs Crash that his voodoo bones, his source of power, have been stolen and given to three of the worst Titans on the Island, and tells them to go and retrieve the bones for him. When the bones have been gathered, Uka Uka uses his restored power to send Crash to the Space Head so that Crash can enact Uka Uka's vengeance on Cortex. Crash engages in a fight against Cortex, who uses a mutation formula stolen from Brio to empower himself for the battle. Upon losing to the Bandicoot, Cortex throws a tantrum, causing the Space Head to fall towards the Earth. Cortex, having returned to normal, makes his escape from the plummeting Space Head, while Crash and Aku Aku brace themselves for a crash-landing on Wumpa Island. Crash and Aku Aku manage to survive the crash and reunite with Coco and Crunch as parts of the Space Head rain down from the sky.
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