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Mercenaries 2: World in Flames game demo

Mercenaries 2: World in Flames
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Title : Mercenaries 2: World in Flames
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Mercenaries 2: World in Flames, often abbreviated as Mercs 2, is a video game developed by Pandemic Studios and published by Electronic Arts. It is the sequel to 2005's Mercenaries: Playground of Destruction, and it was released in the United States on August 31, 2008 and in Europe on September 5, 2008.

Images from the content : Mercenaries 2: World in Flames : Game detail
The game is a third-person shooter set in an open world environment of a war-torn, highly detailed, and modern-day Venezuela, following the story of a mercenary getting revenge at the man who betrayed him/her, while causing mayhem and destruction in the country.


The game features three playable characters, all from the original game: Jennifer Mui, Mattias Nilsson and Chris Jacobs. All characters follow the same storyline that centers on the player's character of choice.

Mercenaries 2: World in Flames is set in August 2010 in Venezuela. The story begins as the player approaches businessman Ramon Solano's villa. The player is greeted by a man named Blanco, who apparently once worked with the player but left him when he stopped making money. In the meeting inside the villa, Solano hires the player to rescue a top Venezuelan Army General named Carmona, one of Solano's friends, who is being held prisoner by the Army after a failed coup attempt. A small faction in his army did not agree with the coup, captured him, and has taken him prisoner in an old colonial fortress on an island off the coast of Venezuela. The player uses weapons and air strikes supplied by Solano to infiltrate the fortress and rescue Carmona. Once Carmona is rescued, however, Solano attempts to murder the player to avoid payment, and to make sure there is no interference with his plans for Venezuela. The player is able to escape, despite being "shot in the ass", and begins to plan revenge on Solano.
Images from the content : Mercenaries 2: World in Flames : Game detail
Following a second, successful coup by Carmona, he chooses Solano as the "civilian leader of a military government". Solano begins a forceful attempt to seize control of the country's oil supply, which is held by a company called Universal Petroleum, who tricked the former government into giving UP full control of Venezuela's oil. Fierce fighting ensues throughout Venezuela between Universal Petroleum's hired mercenaries and the Venezuelan Army (referred to as the VZ in the game) under Solano's control, resulting in a collapse of the country, driving people from their homes and causing widespread property damage. In response, a rebel group called the People's Liberation Army of Venezuela (PLAV) rises up against both VZ and UP forces. After taking control over Solano's villa, the player establishes his private military company (PMC) and helps the causes of the factions in exchange for money and information on Solano. This includes capturing VZ outposts, 'verifying' high value targets (or 'HVTs'), destroying structures, and doing other work that the faction's forces cannot accomplish.

Upon verifying Blanco and destroying the oil platform that he was on per request of the PLAV, the player learns where Solano is hiding. The player attempts to destroy Solano's hidden bunker at Angel Falls, but fails as it is hardened against normal bunker buster weapons. Shortly after, the player is forced to defend his own headquarters and recruits from Carmona and his VZ troops. After repelling the attack and verifying Carmona, it is revealed that sinking the oil platform triggered an international response to the crisis in Venezuela.
Images from the content : Mercenaries 2: World in Flames : Game detail
A large force of American-led Allied Nations (the AN faction, a parody of the UN) and the People's Republic of China move into the country. The AN is supposedly a peacekeeping and nation-rebuilding force for the war-torn country, but the player finds out that at the center of the operation is a CIA agent named Joyce, who was ordered to secure the oil supply when it became clear that their allies, Universal Petroleum, could not do so. The Chinese Army initially supported the PLAV, hoping that they would come into power and give China oil. When it became clear that the PLAV leader only wanted to stop Blanco and Carmona for personal reasons rather than overthrow the new government, the Chinese began a direct assault into the country. The Allies' and the Chinese' different plans for the oil results in a struggle for control of Caracas and the oil supply.

The player sides with one of the factions and completes contracts for them in exchange for the nuclear bunker buster needed to destroy Solano's hardened bunker. Consequently, the player succeeds in verifying the other faction's leader (Agent Joyce or General Peng), but Solano destroys the HQ of the faction the player allied with a nuclear bomb. The player returns to Solano's bunker in a second attempt to destroy it. After fighting through Solano's defenses, the player uses the nuclear bunker buster to destroy a large portion of the bunker. Solano almost escapes the ruins in a helicopter, before the player hijacks it and kills the pilot. The player confronts Solano and kills him. If the player has captured all of the game's HVTs, prior to capturing Solano, then he is knocked out and captured by the player's character, who calls the faction leader of the side assisted in the battle for Caracas, and informs them of this fact. The end cutscene does not change, however. The game ends with Fiona declaring Solano "Verified" on her laptop and talking about moving to India for their next contract.
Images from the content : Mercenaries 2: World in Flames : Game detail

Mercenaries 2 expands upon the original's third-person shooter gameplay through contracts and side missions using a large variety of weapons, vehicles, air support, and airstrikes. The game has approximately 170 types of vehicles; this includes monster trucks, bikes, heavy tanks, and helicopters. To complement the new swimming mechanic, new vehicles such as boats have been added. Hijacking still plays a large role in gameplay, but instead of being a fixed cinematic, now consists of a small minigame with difficulty relative to the value of the vehicle being hijacked. A grappling hook has been added to allow the player to hijack helicopters. The game has a large and diverse arsenal of weapons and airstrikes, including various sniper rifles and assault rifles, and a fuel-air RPG that releases a cloud of fuel and ignites it. The game contains a number of air support and airstrike options, such as tactical nuclear weapons and the M.O.A.B.
Images from the content : Mercenaries 2: World in Flames : Game detail
Images from the content : Mercenaries 2: World in Flames : Game detail
Players have the ability to build a private military company and recruit mercenaries with it. There are three mercenary NPCs that may be recruited: Eva Navarro, a mechanic, who can supply custom vehicles and unlocks access to the grappling hook; Ewan Devlin, a helicopter pilot who has the ability to pick up valuable objects the player may encounter and also provide transport and extraction; and Misha Milanich, a fighter pilot, who can be hired as your source for airstrikes. Prior to use, support items have to be purchased from faction outposts, rewarded from missions, or found in the field, for Ewan to extract. Stockpiled vehicles, items, or weapons can then be called in from anywhere in the field.

The player can gain money between missions by killing or capturing various "high-value targets" for each of the factions. Additionally, "destruction" targets allow players to raze a building for rewards and to raise faction standings. All factions have both high-value targets and destruction targets available. Some of the high-value targets are members of another faction, so accosting them can possibly lower the player's standing with that faction.
The game includes numerous side missions that can be completed to increase the player's reputation with a faction and earn him or her extra cash. Similarly, some missions will harm the player's reputation with a faction. However, loss of reputation may be avoided by preventing the faction's soldiers from alerting the faction boss. This mechanic limits the pool of missions available to the player. In addition, each faction requests the help from the player to secure outposts for them. After capturing an outpost, the player can then revisit the outpost to purchase support items. Each outpost has a helipad so the player may fly directly to them once captured, so long as the players standing with the outpost's faction is neutral or higher.

The Xbox 360, PS3 and Windows versions of the game include a co-op mode that allows two players to play through the game together online from separate consoles, using a "drop-in, drop-out" system. Every mission and activity in the game can be completed in co-op. A half kilometer tether is present in the game to keep the players from straying too far away from one another.

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