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Borderlands game demo

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Title : Borderlands
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Borderlands is a science fiction role-playing shooter (a first-person shooter with RPG elements) that was developed by Gearbox Software for Microsoft Windows, Xbox 360 and PlayStation 3.

Images from the content : Borderlands : Game detail
It was first revealed in the September 2007 issue of Game Informer magazine. The console versions of the game were released in North America on October 20, 2009, and were released in PAL countries on October 23. The Windows version was released on October 26 for North America and then on October 29 for the rest of the world.


Borderlands begins approximately 200 years after the discovery of the Vault; seeking the Vault, several fortune seekers, including the player, are drawn to Pandora. After arriving at the town of Fyrestone, the player sees an image of a mysterious woman, the "Guardian Angel", aware they are here to seek the Vault, and directs them to follow her instructions. The Angel eventually leads them to collecting one of the several artifacts needed to open the vault, causing Patricia Tannis, an archeologist/scientist, to contact the player and urging them to collect the other two Vault keys, at the same time revealing that the Vault opens every 200 years, and the time of the next openning is approaching. At the same time, Commander Steele of the Crimson Lance, a well-outfitted force, threatens to declare martial law over the planet and demands the vault keys.
Images from the content : Borderlands : Game detail
While the player is able to secure the second and third Vault keys without incident, they find that the final vault key is not where it is expected. Steele contacts the players, and reveals that Tannis had betrayed them, that there are in fact only three keys, and proceeds to cut off the planet's ECHO network, disabling further communication with the Guardian Angel. The player infiltrates the Crimson Lance's headquarters and find Tannis locked up; she reveals she had no choice but to betray the player under force, but urges him/her to restart the ECHO network and to prevent Steele and the Crimson Lance from using the key. After restoring the network, the Guardian Angel urges the players to hurry and stop Steele. The player finds as they approach the Vault that the Crimson Lance are in combat with alien Guardians; after bypassing both forces, the player finally arrives at the Vault, too late from stopping Steele from using the key. However, when the Vault opens, Steele and her guard are wiped out by a giant monster that is attempting to escape the vault. The Guardian Angel explains that the monster is called the Destroyer, imprisoned in the Vault by the alien Eridians long ago to prevent it from destroying the universe, with the Guardians present to prevent anyone from opening it. The player is able to defeat the monster, sealing the Vault for another 200 years.
Images from the content : Borderlands : Game detail
orderlands is a first-person shooter that includes character-building elements found in role playing games, leading to Gearbox calling the game a "role-playing shooter". At the start of the game, players select one of four characters, each with a unique special skill and with proficiencies with certain weapons. The four characters are: Soldier, Hunter, Siren, and Beserker. From then on, players take on quests assigned through non-player characters or from bounty boards, each typically rewarding the player with experience points and a reward item. Players also earn experience by killing foes and completing in-game challenges (such as getting a certain number of kills using a specific type of weapon). As they gain levels from experience growth, players can then allocate skill points into a skill tree that features three distinct specializations of the base character; for example, a Hunter can become specialized in sniping, gunslinging with revolvers, or going rogue and using his pet bird Bloodwing to assist in kills and gathering. Players can distribute points among any of the specializations, and can also spend a small amount of in-game money to redistribute their skill points.
Images from the content : Borderlands : Game detail
Players start the game with the ability to use two weapons, but later gain up to four weapon slots, as well as slots for an energy shield, a grenade modification, and a class modification. Items collected but not used can be sold back at vendors for money that then can be used to buy better items. One of the key features of Borderlands is the randomly-generated weapons and items created either as dropped by foes, found in storage chests about the game, sold at vendors in the game, or as quest reward items. The game uses a "Procedural Content Creation System" to create these weapons and items, which can alter their firepower, rate of fire, and accuracy, add in elemental effects such as a chance to set foes on fire, and at rare times other special bonuses such as regenerating the player's ammo. A color-coded scale is used to indicate the rarity of the weapon or item. It is estimated that the random system can generated over 17 million variations of weapons. The Procedural system is also used to create the characteristic of random enemies that the player may face. This allows for enemies of the same species to have widely-varying attacks: for example, variations of "spiderants" in the game could leap around and would jump onto players' faces, while another variant can roll up into a ball and attack people, depending on the content generator.
Images from the content : Borderlands : Game detail
Images from the content : Borderlands : Game detail
When in combat, the player can take damage if their shield is depleted, affecting their health. If they lose all their health, they must either wait to be revived by another player or attempt to kill an enemy to achieve a "second wind", or otherwise will be regenerated back at the last "New-U" station that they passed, losing a small percentage of their money in the process. Players eventually gain access to two-passenger vehicles, and can engage in vehicle combat with other enemies. Eventually, a system of fast transit points between the game world is available to the player; until then, players must walk or drive between areas to get around.

The game can be played alone, up to two players playing co-operatively through split-screen modes on the console versions, and up to four players playing co-operatively over network play.
Images from the content : Borderlands : Game detail
The game follows the progress of the host player, rewarding the other active players for completion of quests for their characters. When more players are present, the game alters the statistics of the generated enemies, balancing the game due to the larger number of players. Players can partake in one-on-one duels anywhere in the game world to win a small amount of money, or can visit arenas in the game world to participate in free-for-all or 2-on-2 combat battles with their fellow players.

Borderlands is noteable for its visual graphic style. A cel shading technique was used when the developers decided that their original concept artwork would suit the game more than if they had polished the graphics and made it look realistic. This makes the cartoon-like action visuals, especially as the onscreen information during a fight is more suited to a comic book - for example, the experience points gained and any special hit damage used is emitted from the enemy upon a successful hit.

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