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Mass Effect 2 game demo

Mass Effect 2
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Title : Mass Effect 2
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Mass Effect 2 is an action role-playing game developed by BioWare  and published by Electronic Arts. The game is a sequel to Mass Effect, and the second game of the series. The game was released on PC and Xbox 360 in North America, Europe and India on January 26, 2010, Australia on January 28, and New Zealand on January 29.

Images from the content : Mass Effect 2 : Game detail


After the events of the original game, Commander Shepard is killed in an ambush by a mysterious alien species called the Collectors. Shepard is revived two years after the attack by an enigmatic organization called Cerberus, and is tasked with finding out more about the Collectors and why they are abducting entire human colonies. Many elements and locations from Mass Effect return, in addition to ones new to the series.

A critical and commercial success, Mass Effect 2 had sold over two million copies worldwide within a week of release, and has also received highly favorable reviews. It is ranked third on the Xbox 360 according to GameRankings, and is, overall, the fourteenth best reviewed game of all time. The game holds several perfect scores and has an average of 94 and 96 for the PC and Xbox 360 on Metacritic respectively.
Images from the content : Mass Effect 2 : Game detail


Gameplay
New features

A "Prelude to E3" developer diary was released on May 15, 2009. The developers confirmed that the combat system has been upgraded, with everything from the feel of the combat to the A.I. being improved, including realistic damage modeling and downed enemies still continuing to crawl and fight. New to the series is a heavy weapons system that will allow players to "kill a thousand times" over. The tone of the game is similar to that of the Wild West, featuring warlords and crime gangs.

Mass Effect 2 also features regenerating health as its primary health mechanic, instead of the ability to heal with "medi-gel" as in the first game. However, "medi-gel" is still used to revive downed allies. In addition, weapons now use ammunition and no longer rely on the overheat system of the first game. This system is functionally identical to the ammunition systems of other third-person shooters, but instead of having differing ammunition types for different weapons, the heat sinks used are universal across most standard weapons.
Images from the content : Mass Effect 2 : Game detail


The characters in Mass Effect 2 are more detailed not only graphically, but technically. In the original Mass Effect, Commander Shepard only had 20 animations for cover, while in Mass Effect 2, the character has over 200. The world is also more open-ended in this installment; uncharted worlds, which the player could explore for "cheap thrills" in the first game, are now more detailed and include more to explore.

The camera positioning for conversations with A.I. characters has also been improved; the previously static camera now moves around to provide "a much needed cinematic touch." Another new feature during conversations is a context-sensitive interrupt system: in addition to Renegade and Paragon dialogue options, Shepard is able to interrupt the dialogue when prompted to do so with on-screen controls, again along Paragon or Renegade paths.

The M35 Mako is not included for planetary exploration in Mass Effect 2 with improved gameplay sections from in the first game.
Images from the content : Mass Effect 2 : Game detail
Instead, a Kodiak drop shuttle, which the player cannot directly pilot, transports the player to areas of immediate interest.A new pilotable vehicle called the Hammerhead was recently released via downloadable content file and is stated by project director Casey Hudson to be more user-friendly.
A major gripe from the last game, slow moving elevators, have been removed entirely. This is in fact referenced as a joke during a mission when a team mate smashes the side of a slow moving elevator demanding it to go faster, and it does.
Images from the content : Mass Effect 2 : Game detail
Another elevator joke occurs when Garrus and Tali talk with each other in Zakera Ward between level 27 and 28: Garrus asks if she "Remembers the time we were both in that elevator" to which she tersely responds, "No." He talks about how the long elevator rides gave her a chance to "share". He stops teasing her when she reminds him that she has a shotgun. Instead typical elevator sequences are loading screens.

Unlike Mass Effect, in which there were dozens of different weapons grouped into four weapon types, there are now nineteen different weapons divided into 6 types. The grenades from the first game do not make a reappearance, but have been replaced by the new heavy weapons.
Sub-machine guns make up another new weapon class. Characters are now able to use any weapon their class is trained for at full effect, meaning the player is no longer required or able to invest in weapon skills. However, you may research damage upgrades, increased ammo capacity, accuracy, and other upgrades, which differ by weapon type. Armor skills have also been removed and there are no longer class restrictions on armor. Instead, armor is controlled through purchases of upgrades or individual components and is applied piecemeal, with different armor components providing different bonuses to damage, health, and other skills.

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