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Tom Clancy's Splinter Cell Conviction game demo

Tom Clancy's Splinter Cell Conviction
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Title : Tom Clancy's Splinter Cell Conviction
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Tom Clancy's Splinter Cell: Conviction is the fifth installment in the Splinter Cell video game series released in April 2010.

Images from the content : Tom Clancy's Splinter Cell Conviction : Game detail
The game was developed by Ubisoft Montreal, developers of Splinter Cell, Splinter Cell: Chaos Theory and the sixth generation versions of Splinter Cell: Double Agent. Key members of the Tom Clancy's Rainbow Six: Vegas team, such as creative director Maxime Béland, also worked on the game. Gameloft released a handheld version of the game for the iPhone OS on May 27, 2010.
Images from the content : Tom Clancy's Splinter Cell Conviction : Game detail


Gameplay

Splinter Cell: Conviction introduces a number of new gameplay features to the series, one of which is the "Mark & Execute" feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them when they burst through a door or window.
Images from the content : Tom Clancy's Splinter Cell Conviction : Game detail
The player can choose to prioritize these targets, so that, for example, he could distract one guard by shooting out a light in his vicinity and then take out another guard. Another new feature is the "Last Known Position", which occurs when the player breaks the line of sight of an alerted guard. This creates a visual silhouette of where the guard thinks Sam is, allowing the player to strategically flank his enemies. Main target subjects can use the player's abilities against them. The player can be taken hostage by the subject in co-op mode; the hostage's partner can neutralize the subject by shooting them or grabbing them off his teammate.
Images from the content : Tom Clancy's Splinter Cell Conviction : Game detail


Other new features include the ability to interrogate characters in real-time and use objects in the surrounding environment against them. Several other features, such as blending into crowds, improvising gadgets, and interaction with the environment, were announced, which according to creative director Maxime Béland would have given the game "a lot of Bourne Identity influence", but were scrapped after the development team decided that going in this direction would be taking too much of a risk.
Images from the content : Tom Clancy's Splinter Cell Conviction : Game detail
The environment is also used to project mission objectives and key plot points onto walls in order to keep the player immersed in the gameplay during the narrative.

One of Ubisoft's stated goals for Conviction was to make the game more accessible. According to Béland, Chaos Theory is "very hardcore", which turned off many players and disillusioned people from the fantasy of being Sam Fisher.
Beland contrasted the earlier games in the series with works containing James Bond or Jason Bourne, who "run fast, they dont make noise, they kill one, two, three or four guys super quickly" and stated that Conviction delivers a similarly dynamic experience with an emphasis on action.

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